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#define | VLC_VAR_TYPE 0x00ff |
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#define | VLC_VAR_CLASS 0x00f0 |
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#define | VLC_VAR_FLAGS 0xff00 |
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#define | var_Create(a, b, c) var_Create( VLC_OBJECT(a), b, c ) |
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#define | var_Destroy(a, b) var_Destroy( VLC_OBJECT(a), b ) |
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#define | var_Change(a, b, c, d, e) var_Change( VLC_OBJECT(a), b, c, d, e ) |
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#define | var_Type(a, b) var_Type( VLC_OBJECT(a), b ) |
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#define | var_Set(a, b, c) var_Set( VLC_OBJECT(a), b, c ) |
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#define | var_Get(a, b, c) var_Get( VLC_OBJECT(a), b, c ) |
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#define | var_SetChecked(o, n, t, v) var_SetChecked(VLC_OBJECT(o),n,t,v) |
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#define | var_GetChecked(o, n, t, v) var_GetChecked(VLC_OBJECT(o),n,t,v) |
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#define | var_AddCallback(a, b, c, d) var_AddCallback( VLC_OBJECT(a), b, c, d ) |
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#define | var_DelCallback(a, b, c, d) var_DelCallback( VLC_OBJECT(a), b, c, d ) |
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#define | var_TriggerCallback(a, b) var_TriggerCallback( VLC_OBJECT(a), b ) |
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#define | var_SetCoords(o, n, x, y) var_SetCoords(VLC_OBJECT(o),n,x,y) |
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#define | var_SetInteger(a, b, c) var_SetInteger( VLC_OBJECT(a),b,c) |
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#define | var_SetBool(a, b, c) var_SetBool( VLC_OBJECT(a),b,c) |
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#define | var_SetTime(a, b, c) var_SetTime( VLC_OBJECT(a),b,c) |
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#define | var_SetFloat(a, b, c) var_SetFloat( VLC_OBJECT(a),b,c) |
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#define | var_SetString(a, b, c) var_SetString( VLC_OBJECT(a),b,c) |
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#define | var_SetAddress(o, n, p) var_SetAddress(VLC_OBJECT(o), n, p) |
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#define | var_GetCoords(o, n, x, y) var_GetCoords(VLC_OBJECT(o),n,x,y) |
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#define | var_IncInteger(a, b) var_IncInteger( VLC_OBJECT(a), b ) |
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#define | var_DecInteger(a, b) var_DecInteger( VLC_OBJECT(a), b ) |
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#define | var_OrInteger(a, b, c) var_OrInteger(VLC_OBJECT(a),b,c) |
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#define | var_NAndInteger(a, b, c) var_NAndInteger(VLC_OBJECT(a),b,c) |
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#define | var_CreateGetInteger(a, b) var_CreateGetInteger( VLC_OBJECT(a),b) |
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#define | var_CreateGetBool(a, b) var_CreateGetBool( VLC_OBJECT(a),b) |
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#define | var_CreateGetTime(a, b) var_CreateGetTime( VLC_OBJECT(a),b) |
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#define | var_CreateGetFloat(a, b) var_CreateGetFloat( VLC_OBJECT(a),b) |
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#define | var_CreateGetString(a, b) var_CreateGetString( VLC_OBJECT(a),b) |
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#define | var_CreateGetNonEmptyString(a, b) var_CreateGetNonEmptyString( VLC_OBJECT(a),b) |
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#define | var_CreateGetAddress(a, b) var_CreateGetAddress( VLC_OBJECT(a),b) |
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#define | var_CreateGetIntegerCommand(a, b) var_CreateGetIntegerCommand( VLC_OBJECT(a),b) |
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#define | var_CreateGetBoolCommand(a, b) var_CreateGetBoolCommand( VLC_OBJECT(a),b) |
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#define | var_CreateGetTimeCommand(a, b) var_CreateGetTimeCommand( VLC_OBJECT(a),b) |
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#define | var_CreateGetFloatCommand(a, b) var_CreateGetFloatCommand( VLC_OBJECT(a),b) |
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#define | var_CreateGetStringCommand(a, b) var_CreateGetStringCommand( VLC_OBJECT(a),b) |
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#define | var_CreateGetNonEmptyStringCommand(a, b) var_CreateGetNonEmptyStringCommand( VLC_OBJECT(a),b) |
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#define | var_CountChoices(a, b) var_CountChoices( VLC_OBJECT(a),b) |
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#define | var_ToggleBool(a, b) var_ToggleBool( VLC_OBJECT(a),b ) |
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#define | var_InheritBool(o, n) var_InheritBool(VLC_OBJECT(o), n) |
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#define | var_InheritInteger(o, n) var_InheritInteger(VLC_OBJECT(o), n) |
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#define | var_InheritFloat(o, n) var_InheritFloat(VLC_OBJECT(o), n) |
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#define | var_InheritString(o, n) var_InheritString(VLC_OBJECT(o), n) |
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#define | var_InheritTime(o, n) var_InheritTime(VLC_OBJECT(o), n) |
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#define | var_InheritAddress(o, n) var_InheritAddress(VLC_OBJECT(o), n) |
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#define | var_InheritURational(a, b, c, d) var_InheritURational(VLC_OBJECT(a), b, c, d) |
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#define | var_GetInteger(a, b) var_GetInteger( VLC_OBJECT(a),b) |
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#define | var_GetBool(a, b) var_GetBool( VLC_OBJECT(a),b) |
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#define | var_GetTime(a, b) var_GetTime( VLC_OBJECT(a),b) |
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#define | var_GetFloat(a, b) var_GetFloat( VLC_OBJECT(a),b) |
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#define | var_GetString(a, b) var_GetString( VLC_OBJECT(a),b) |
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#define | var_GetNonEmptyString(a, b) var_GetNonEmptyString( VLC_OBJECT(a),b) |
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#define | var_GetAddress(a, b) var_GetAddress( VLC_OBJECT(a),b) |
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#define | var_LocationParse(o, m, p) var_LocationParse(VLC_OBJECT(o), m, p) |
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Functions for using the object variables in vlc.
Vlc have a very powerful "object variable" infrastructure useful for many things.